Stats Guide
What advanced stats mean and why they matter
Advanced
— Box score, deeperTS%
True Shooting %TS% (True Shooting %) captures the real shooting efficiency by accounting for the extra value of 3-pointers and free throws. FG% counts 2s and 3s equally; TS% weights them properly. A high-TS% scorer is genuinely efficient.
PTS ÷ (2 × (FGA + 0.44 × FTA))eFG%
Effective FG %eFG% (Effective FG %) credits 3-point shots their proper 1.5× value. A 5-of-10 from 3 is 50% in raw FG% but 75% in eFG%. Unlike TS%, it ignores free throws — pure shot efficiency.
(FG + 0.5 × 3P) ÷ FGAAST/TO
Assist-to-TurnoverHow many assists per turnover? A simple but powerful indicator of a guard's ball-handling and decision-making.
AST ÷ TOVScoring & Shooting
— Volume + efficiencyPPG
Points Per GameAverage points per game. Most intuitive stat, but pair with TS% to see true scoring value.
FG%
Field Goal %Overall field goal percentage. Bigs can hit 70%; guards 45% is solid. Doesn't reflect 3-point value — use eFG% for that.
FGM ÷ FGA3P%
3-Point %3-point percentage. Always pair with attempt volume — 5-of-10 is 50% but sample is tiny.
3PM ÷ 3PAFT%
Free Throw %Free throw percentage. Strong side-indicator of overall shooting touch — good FT shooters typically shoot well overall.
FTM ÷ FTAVolume
— Counting stats (KBL official categories)FGM
FG Made Per GameField goals made per game. Volume scoring count, included in KBL official categories.
3PM
3P Made Per Game3-pointers made per game. Key volume metric for shooters.
DPG
Dunks Per GameDunks per game — a fun KBL official category showing rim attack frequency.
Playmaking
— Assists + turnoversAPG
Assists Per GameAverage assists per game. Playmaking ability — assists that lead directly to a teammate's score.
TOPG
Turnovers Per GameTurnovers per game (lower is better). High-usage players naturally turn it over more, so pair with AST/TO.
Rebounding & Defense
— Rebounds, steals, blocksRPG
Rebounds Per GameAverage rebounds per game (offensive + defensive). Key indicator for big man impact.
SPG
Steals Per GameAverage steals per game. Part of defensive impact but can also reflect aggressive gambles.
BPG
Blocks Per GameAverage blocks per game. Direct measure of rim protection — big men and long wings.
Team · Modern
— Team efficiency, pace, all-in-one impactNetRtg
Net RatingTeam net efficiency: points scored minus allowed per 100 possessions. NetRtg ≥ +5 over a season is contender territory.
ORtg − DRtgORtg
Offensive RatingPoints per 100 possessions. Pace-adjusted offense — 110+ is a strong offense.
(PTS / possessions) × 100DRtg
Defensive RatingPoints allowed per 100 possessions. Lower is better — 100 or below is elite.
(PTS allowed / possessions) × 100Pace
PacePossessions per 48 minutes. Higher = faster game. Pace itself isn't good or bad, but it's needed to fairly compare efficiency.
possessions × (48 / minutes played)PER
Player Efficiency RatingHollinger's PER aggregates weighted box-score events per minute. The league average is normalized to 15.
PIE
Player Impact EstimateShare of all positive/negative actions in a game produced by this player. Simple but intuitive — 10% is league average.
USG%
Usage RateUsage rate: share of team possessions ended by this player (shot, FT, or turnover) while on court. Primary option 30%+.
Benchmarks are estimates and may vary by season. Advanced metrics are computed locally from box scores.